A couple things: first, we are right smack in the middle of the 1st ever NA Crush Tourney! Round number THREE starts at Midnight tonight so make sure you come out and vote in the two matches.
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Self-publishing. We've all heard of this, yes? :) I know I have. I've put out a few books myself on Amazon and BN. It's an awesome way to get your work out there and to the world. But did you know self-publishing isn't only in the ebook industry? No? Well, come closer to the screen and I shall tell you tale about how my mind was blown a few weeks ago.
So, I'm sitting on the couch watching the E3 Conference (Electronics, Entertainment, Expo) with my husband... (Yeah, I know. I'm a huge dork and look forward to this video game conference every year to hear about upcoming titles :P) ...anywho, my husband and I got to talking about self-publishing in the video game industry. Well, at first I was like: "Self-publishing? You mean books, right? How could people possibly self-publish video games unless they were stinking rich and could afford crazy computer software to do it?" Well, my husband proved me wrong. There are people just like you and me making their own video games--at home--and on their own terms for low budget. Not only that but they can get so successful that they can even win major awards and get picked up by publishers and sold in mass market.
Just like the ebook industry people can and do self-publish other forms of media and it's all thanks to this wonderful digital age we live in. Self-publishing has never been easier. In the example of video games, companies like Sony and Microsoft allow uses to create their own games and upload them to their respective game console's digital store for other users to play and purchase. Indie game creators have their own creative control, thereby allowing them to put out games on their own terms, and through word of mouth (just like ebooks), their games can get huge and become available to purchase in retail stores.
Here's an example of a successful game called Journey that started as an indie project. This title dominated at the Spike Video Game Awards when it was released, and the soundtrack even went on to be nominated for a Grammy.
And self-pubbing doesn't stop at video games. You can even self-publish your own music. Websites like iTunes allow users to submit applications and publish their works online for listeners to buy. You can hire your own producer, sound editing equipment, and even your own freelance cover artist to hook you up with an awesome album cover design.
Want to make movies? No, problem. You can shoot your own film and end up making it big at the box office. Clerks, The Blair Witch Project, Napoleon Dynamite, and Juno all started as indies. Paranormal Activity, another indie, had only a $15,000 budget and racked in almost $200 million at the box office. Talk about a return investment.
So now, I ask you: What do you think is in the future for self-publishing in this digital age? Where are we headed from here and how far can we go?
Love to know your thoughts! Later and have a fabulous week!